Which version on OpenGL should i study next? And GLSL? -


i learned basics of opengl @ university, tried develop simple car racing game using opengl 1.x.

i'm getting quite confused on next steps should be. should study next? thought opengl 2.0 because of opengl es 2.x, outdated?

and syntax of glsl should work on? arb or opengl 2.0?

which books/articles/tutorials should read?

i study current version of opengl. if study else, you'll learning things or deprecated. opengl 3.0 start of lot of these deprecations. (note of deprecated functionality still available through extensions.) it's worth being familiar of older versions of opengl understand older programs might come across. however, imagine deprecations removed newer versions of opengl. shader language syntax should learn, stick syntax that's compatible chosen version of opengl.

if you're looking step mobile world, opengl es want at. that's still relatively new , there major differences between es 1.x , 2.x. it's different world in way traditional opengl programming.

webgl starting pick speed. extends of capabilities of javascript can 3d graphics in compatible web browser.

there's opencl or cuda if you're interested in general purpose gpu computing.

again, study newer versions of opengl.


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